package com.ggshily.game.model.ms3d
{
	import flash.utils.ByteArray;
	
	public class Ms3d_keyframe_rot
	{
		public var time : Number;
		public var rotation : Array = new Array(3);
		
		public function Ms3d_keyframe_rot(bytes : ByteArray = null)
		{
			if(bytes)
			{
				time = bytes.readFloat();
				rotation[0] = bytes.readFloat();
				rotation[1] = bytes.readFloat();
				rotation[2] = bytes.readFloat();
			}
		}
	}
}